Pro motion tools9/2/2023 ![]() ![]() I think you can imagine that I'm not happy about all this but it's how it is. I'm sorry for the delay but I hope these explanations help you to understand the situation. I did past weeks and currently do are part of the work that is required for the selection tools, so I hope that I can get through it quickly once started. ![]() In fact, part of the technical refactorings that Things will calm down soon and then I won't add new stuff but need testing and possibly fixing problems.Īfter this release is finally out I will include the set of separate selection tools (circle, rectangle etc.) along with selection move as promised. the pattern drawing stuff showed to me that you need real time pattern fill preview as shown here:Īnd this again causes some refactoring over all tools using fills. After realizing that I can't make it even in 2018 anyway, because again different things popped up after user feedback, I decided to also address some features that I have on my list for years now as well (like individual pattern drawing) and give some more time for the tile mapping system in parallel to be used by even more users which was important because it gave me lots of good feedback (again).Īnd now, guess what. So I could not even make the tile mapping release by the end of Summer as expected. Lots of glitches that appeared on those systems had to be fixed and was eating up my time.īut I wanted to have this done and I did in Summer (luckily). So many things popped up time after time that needed to be addressed to have better overall usage.īefore that time I already postponed the Linux and Mac release and hoped to be able to solve this in parallel but it turned out to be much more work. Initially I hoped that I'm through with the release in Spring 2018 but I had to face that I had to rework lots of connected functions to make it good and not to only be a release with some polishing on the surface. It was initially planned to be released in Spring/Summer 2018 but still it is not done and it will still take some weeks.īelieve it or not, at the time where I sent the post above I was already working on the "tile mapping release" (the current one), but this was not mentioned and so it's a bit misleading. The planned changes in the upcoming release where mostly for the tile mapping system but it now also contains lots of other improvements. Pro Motion is a spare time project I run besides day job and family and this makes precise estimations of releases almost impossible, but I must admit that it's my fault that the promised selection tools are not yet done and they won't be in the upcoming release. I can't fix it if don't have such reports. Hope this all works out as I have it in mind :-)Ĭrashes? Please(!) send the crash report. This allows better handling than the current "realtime" distortions of a brush.Īnd as said before I'll also add this to the pixel selection on the canvas which will then work with multiple layers at once (a brush is only single layered). That means you have a brush (no matter if single or multi frame) and you can apply free transform, scale, rotate, bend, shear etc. ![]() I also plan to add "in place" brush transform. I would not know how to that with GG, but I must admit that I never really used it more deeply. You now have multi asynchron star animations. Advance one/two or three frames within the multi frame AnimBrush, stamp it down again. Imagine a 10 frame star animation you created. In PM you can pick up multiple frames as a brush and stamp it down. It seems to only work frame by frame? I think I missed something. Actually I did not understand how to move a sprite having multiple frame on a layer in GG. ![]()
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